Summer game plan

It’s long past time I wrote a little bit in here. Truth be told, I’ve been extremely busy these past 3 weeks, finishing my internship at CRC and writing my research report. But all that is coming to an end now, so let’s talk about what’s coming up, shall we?

  • Summer internship: I’ll be doing some web programming this summer for the CHUQ, a high-visibility medical research center affiliated to my university. I’m really happy to have gotten that one, and I’ll most likely be able to work at home for extra convenience.
  • Riven X: Work on Riven X has pretty much stalled for the aforementioned reasons. As soon as things have died down a little bit, I’ll pick up the pace again. My first objective is to come up with a solution to the MPEG-2 Audio Layer II decompression problem, which I will discuss in greater detail in an upcoming entry. Beyond that, my mid-term goal is to have first playable done by the time WWDC 2006 comes around. Although I still don’t know whether I’m going or not (it all depends on the WWDC student scholarship), if I do end up going, I want to have as much stuff done as possible to make full use of the expertise that will be available to me there.
  • libblp: I’m going to update libblp sometime in the (not too distant) future to clean up its API and add BLP2 support. This is partly motivated by the next item.
  • Develop a better DKP system for my World of Warcraft guild: World of Warcraft has been my time killer for a while now, and I’m interested as much in its technology as in its gameplay. My guild, Alexstraza Dragon Riders, uses a somewhat custom-made DKP system which is pretty much entirely manual right now and in my opinion is wholly inadequate. In any case, I’m planning the development of a DKP system that will use the same basic mechanism as the one we’re currently using (DKP auctions, essentially), but is a lot easier to use, both on the raid leader side and on the client side, and has other interesting features like a web component and a useful GUI. I’ve just started the design work, but I expect to have more to say about this project in the future.

Although one is never certain about the future, this is probably the gist of my summer.

  1. Purple Penguin’s avatar

    I was just idly searching the internet for universal binaries of my favorite old adventure games (mainly Rocket Science’s Obsidian) when I came upon your Riven X site. I have to applaud you for taking up this seemingly massive task. Good luck, and I hope you get a lot of programming done this summer ;)