Riven X engine variables
Tuesday, January 22nd, 2008I introduced in Riven X 0.4 arbitrary engine variables. The intent is for them to control various behaviors of the engine as development continues. Engine variables are categorized according to the sub-system they affect, and can have any arbitrary numerical, alphanumeric or boolean values.
At this time, there’s only one category, “rendering”, which contains only one [...]
