Riven X 0.4

Update: Riven X 0.5 is now available.

There it is at last, a new binary release of Riven X. This new version is of course far beyond the previous release. Some highlights:

  • Basic hotspots are working (mouse up and mouse down), which means you can walk around the islands, flip switches, push buttons, and so on.
  • Major improvements in movie and audio rendering. Ambient sounds now fade in and fade out correctly.
  • Game variables are implemented and have sane default values, which means simple puzzles should be working correctly.

Of course, there’s still a lot of work left to be done. CD media is still not supported, transitions are not rendered, there are a lot of stability and performance issues left to address, many opcodes and all external functions are missing, water animation is not implemented, saving and loading games are not implemented and full-screen is not available yet.

In addition, this new release comes with Sparkle, the popular technology for self-updating applications. All development builds are set to check a development appcast which gets automatically updated daily with a fresh build from Subversion. In short, Riven X will update itself to the latest revision automatically every day. I hope this will help get new versions into the hands of testers more rapidly.

I’ll be preparing a short series of posts about useful tricks for finding problems and using the debug console in the coming days. In the meantime, enjoy this new release.

Download Riven X 0.4 (4.60 MB). A permanent link is available in the blog’s sidebar.

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77 comments

  1. SwBear’s avatar

    First: many thanks for your efforts bringing this back! :)
    I dl:ed version 0.4 and copied the Data folder and the other needed .MHK-files from the CD version of Riven to the proper place relative Riven X app.
    However when started I can´t get any visual result; no pics, no movies etc. I do get the ambient sound from some cards. When I start Riven X from inside the wrapper/application folder I get response from the terminal window it can´t find the 3ivx library. I tried briefly to find such files via Fink but nothing found.
    My settings is OS 10.4.11 with Xcode installed on a G4 with an ATI Radeon 9000Pro.
    Sorry if this is the wrong place for this but I get kind of startled with this progress. ;)

  2. Jean-François Roy’s avatar

    SwBear: Please run Riven X from Terminal and file a ticket with a complete log on the Trac wiki at https://home.devklog.net/projects/rivenx

  3. SwBear’s avatar

    Thanks for the correction, but the message server marks my information as spam:
    ‘Submission rejected as potential spam (Akismet says content is spam)’ Doesn´t matter if included in message or attached…

  4. Jean-François Roy’s avatar

    SwBear: seems Akismet is being overzealous. Did you try registering an account on Trac? If not, please do so and try again.

  5. Jean-François Roy’s avatar

    SwBear: Also, please attach the log in plain text format instead of RTF.

  6. SwBear’s avatar

    I´m sorry but Akismet doesn´t like my text at all. Also having big trouble finding where to sign up in order to make these tickets on Trac. Alas there´s some result/tickets of my tryings but none of my text from the Terminal, I´m sorry.

  7. Jean-François Roy’s avatar

    SwBear: it’s OK, I’ve read the log from the Trac admin pages. I don’t think you can actually make an account on my Trac wikis, sorry for pointing you in a wrong direction.

  8. James Jackaman’s avatar

    Hi Thanks for updating this :) I have been wanting to play Riven again and cant, however I dont seem to be able to get as far running this on my G5 as others have on their machines, when i run it I get a pop up window saying cant find t_data1.MHK humm there is no such file and if I rename the t_Data file it just asks for another file it cant find…

    here is the terminal report

    [cpc3-grim1-0-0-cust631:~] jamesjac% /Riven\ Folder/Riven\ X.app/Contents/MacOS/Riven\ X
    [Main] : I am the first and the last, the alpha and the omega, the beginning and the end.
    [Main] : Riven X version 0.4 (252M)
    [Main] : setting variable adomecombo to -2
    [Main] : setting variable pcorrectorder to -2
    [Main] : setting variable tcorrectorder to -2
    [Main] : setting variable jiconcorrectorder to -2
    [Main] : setting variable pcorrectorder to -2
    [Main] : no removable data store could be found
    2008-01-26 15:59:38.960 Riven X[7582] CFLog (21): Error loading /Library/QuickTime/LiveType.component/Contents/MacOS/LiveType: error code 4, error number 0 (Library not loaded: /System/Library/PrivateFrameworks/LiveType.framework/Versions/A/LiveType
    Referenced from: /Library/QuickTime/LiveType.component/Contents/MacOS/LiveType
    Reason: image not found)
    {sourceLimit = 64 }
    [Main] : load context: 0×1856000
    [Main] : render context: 0×1884800
    [Main] : updating display colorspace
    [Main] : preparing OpenGL
    [Main] : sending RXOpenGLDidReshape notification
    [Main] : reshaping OpenGL
    [Main] : arming
    [Main] : allocated texture: 1 (1024×1024)
    [Stack] {aspit}: stack entry card is 1
    [Stack] : new stack initialized: {aspit}
    [Main] : responding to a RXStackDidLoadNotification notification by loading the entry card of stack aspit

    [Stack] {aspit 1}: initializing card
    [Stack] {aspit 1}: hotspot record 0: index=1, blst_id=16, zip=0
    [Stack] {aspit 1}: hotspot record 1: index=2, blst_id=22, zip=0
    [Stack] : allocated texture: 33 (608×392)
    [Stack] {aspit 1}: initialized card

    [Stack] : beginning card transition: {from: (null), to: {aspit 1}}
    [Script] {aspit 1}: preparing for rendering
    [Script] {aspit 1}: activating plst record at index 1
    [Script] {aspit 1}: swap render state request ignored because automatic swapping is disabled
    [Script] {aspit 1}: enabling automatic render list swaps
    [Script] {aspit 1}: WARNING: calling external 0 (xastartupbtnhide) not implemented. arguments: {}
    [Script] {aspit 1}: swapping render states
    [Script] {aspit 1}: starting rendering
    [Main] : mouseEntered in {ID=16, frame={{547, 187}, {71, 15}}}
    [Main] : mouseExited from {ID=16, frame={{547, 187}, {71, 15}}}
    [Main] : mouseEntered in {ID=16, frame={{547, 187}, {71, 15}}}
    [Main] : mouseExited from {ID=16, frame={{547, 187}, {71, 15}}}
    [Main] : mouseEntered in {ID=16, frame={{547, 187}, {71, 15}}}
    [Main] : mouseExited from {ID=16, frame={{547, 187}, {71, 15}}}
    [Main] : mouseEntered in {ID=16, frame={{547, 187}, {71, 15}}}
    [Main] : mouseExited from {ID=16, frame={{547, 187}, {71, 15}}}
    [Main] : mouseEntered in {ID=16, frame={{547, 187}, {71, 15}}}
    [Main] : mouseExited from {ID=16, frame={{547, 187}, {71, 15}}}
    [Main] : mouseEntered in {ID=22, frame={{548, 216}, {40, 15}}}
    [Main] : mouseExited from {ID=22, frame={{548, 216}, {40, 15}}}
    [Main] : mouseEntered in {ID=22, frame={{548, 216}, {40, 15}}}
    [Main] : mouseExited from {ID=22, frame={{548, 216}, {40, 15}}}
    [Main] : mouseEntered in {ID=16, frame={{547, 187}, {71, 15}}}
    [Main] : mouseExited from {ID=16, frame={{547, 187}, {71, 15}}}
    [Main] : mouseEntered in {ID=16, frame={{547, 187}, {71, 15}}}
    [Script] {aspit 1}: mouseDown in {ID=16, frame={{547, 187}, {71, 15}}}
    [Script] {aspit 1}: WARNING: scheduling transition {type = RXTransitionDissolve} not implemented
    [Script] {aspit 1}: going to card ID 2

    [Stack] {aspit 2}: initializing card
    [Stack] : allocated texture: 34 (608×392)
    [Stack] {aspit 2}: initialized card

    [Stack] : beginning card transition: {from: {aspit 1}, to: {aspit 2}}
    [Stack] {tspit}: exception thrown during initialization: RXArchiveManager could not find “t_Data1.MHK”.
    [Stack] {tspit}: deallocating
    [Stack] {tspit}: tearing down
    [Stack] : stack creation failed: RXArchiveManager could not find “t_Data1.MHK”.
    [Script] {aspit 1}: going to stack tspit on card ID 0
    [Stack] {tspit}: exception thrown during initialization: RXArchiveManager could not find “t_Data1.MHK”.
    [Stack] {tspit}: deallocating
    [Stack] {tspit}: tearing down
    [Stack] : stack creation failed: RXArchiveManager could not find “t_Data1.MHK”.
    [Script] {aspit 1}: WARNING: opcode 12 not implemented. arguments: {2}
    [Script] {aspit 1}: stopping rendering
    [Script] {aspit 2}: preparing for rendering
    [Script] {aspit 2}: activating plst record at index 1
    [Script] {aspit 2}: swap render state request ignored because automatic swapping is disabled
    [Script] {aspit 2}: enabling automatic render list swaps
    [Stack] : aborting _switchCardWithSimpleDescriptor because stack tspit could not be loaded
    [Script] {aspit 2}: swapping render states
    [Script] {aspit 2}: starting rendering
    [Main] : tearing down
    [Main] {aspit 2}: deallocating
    [Main] {aspit 1}: deallocating
    [Main] : activateSoundGroup: not called on the stack thread, bouncing…
    [Main] : did diffuse
    [Stack] : activating sound group {fadeOutActiveGroupBeforeActivating=0, fadeInOnActivation=0, loop=0, gain=0.000000, 0 sounds}
    [Stack] : activateSoundGroup: _activeSounds = ()
    [Main] : did diffuse
    [Main] : tearing down
    [Main] : deallocating
    [Main] : deallocating
    [Main] : tearing down
    [Main] : tearing down
    texture bucket statistics
    1024×1024: 1
    608×392: 2
    [Main] {aspit}: deallocating
    [Main] {aspit}: tearing down

    [Script] thread is terminating
    [Main] : dumping
    {
    aatrusbook = 1;
    acathbook = 1;
    acathstate = 0;
    adoit = 0;
    adomecombo = -2;
    agehn = 0;
    ainventory = 1;
    “all_book” = 0;
    aova = 0;
    apower = 0;
    araw = 0;
    atemp = 0;
    atrap = 0;
    atrapbook = 0;
    auservolume = 0;
    bbacklock = 0;
    bbait = 0;
    bbigbridge = 0;
    bbirds = 0;
    bblrarm = 0;
    bblrdoor = 0;
    bblrgrt = 0;
    bblrsw = 1;
    bblrvalve = 1;
    bblrwtr = 1;
    bbook = 0;
    bbrlever = 0;
    bcavedoor = 0;
    bcombo = 0;
    bcpipegr = 0;
    bcratergg = 0;
    bdome = 0;
    bdrwr = 0;
    bfans = 1;
    bfmdoor = 0;
    bfrontlock = 0;
    bheat = 1;
    bidvlv = 1;
    blab = 0;
    blabbackdr = 0;
    blabbook = 0;
    blabeye = 0;
    blabfrontdr = 0;
    blabpage = 1;
    blever = 0;
    bmagcar = 1;
    bpipdr = 0;
    bprs = 0;
    bstove = 0;
    btrap = 0;
    bvalve = 0;
    bvise = 1;
    bytram = 0;
    bytramtime = 0;
    bytrap = 2;
    bytrapped = 0;
    domecheck = 0;
    elevbtn1 = 0;
    elevbtn2 = 0;
    elevbtn3 = 0;
    gbook = 0;
    gcathstate = 0;
    gcathtime = 0;
    gdome = 0;
    gemagcar = 1;
    gimagecurr = 1;
    gimagemax = 1;
    gimagerot = 1;
    glkbridge = 1;
    glkbtns = 0;
    glkelev = 0;
    glview = 0;
    glviewmpos = 0;
    glviewpos = 0;
    gnmagcar = 1;
    gnmagrot = 0;
    gpinpos = 1;
    gpinsmpos = 0;
    gpinup = 0;
    grview = 0;
    grviewmpos = 1617;
    grviewpos = 2;
    gscribe = 0;
    gsubdr = 0;
    gsubelev = 0;
    gupmoov = 0;
    gwhark = 0;
    gwharktime = 0;
    jbeetle = 1;
    jbeetlepool = 0;
    jbook = 0;
    jbridge1 = 1;
    jbridge2 = 0;
    jbridge3 = 0;
    jbridge4 = 1;
    jbridge5 = 0;
    jccb = 0;
    jcrg = 1;
    jdome = 0;
    jdrain = 0;
    jgallows = 1;
    jgate = 0;
    jgirl = 0;
    jiconcorrectorder = -2;
    jiconorder = 0;
    jicons = 0;
    jladder = 0;
    jleftpos = 0;
    jpeek = 0;
    jplaybeetle = 0;
    jprebel = 0;
    jprisondr = 0;
    jprisonsecdr = 0;
    jrbook = 0;
    jrightpos = 0;
    jschooldr = 0;
    jsouthpathdr = 0;
    jsub = 0;
    jsubdir = 0;
    jsubhatch = 0;
    jsubsw = 0;
    jsunners = 0;
    jsunnertime = 0;
    jthronedr = 0;
    jtunneldr = 0;
    jtunnellamps = 0;
    jvillagepeople = 0;
    jwarning = 0;
    jwharkpos = 1;
    jwharkram = 0;
    jwmagcar = 0;
    jwmouth = 0;
    jymagcar = 0;
    newpos = 0;
    oambient = 0;
    obutton = 0;
    ocage = 1;
    odeskbook = 0;
    ogehnpage = 1;
    omusicplayer = 1;
    ostanddrawer = 0;
    ostove = 0;
    pbook = 0;
    pcage = 0;
    pcathcheck = 0;
    pcathstate = 0;
    pcathtime = 0;
    pcorrectorder = -2;
    pdome = 0;
    pelevcombo = 0;
    playerhasbook = 0;
    pleftpos = 0;
    prightpos = 0;
    ptemp = 0;
    pwharkpos = 0;
    rrebel = 0;
    rrebelview = 0;
    rrichard = 0;
    rvillagetime = 0;
    tbars = 0;
    tbeetle = 0;
    tblue = 0;
    tbook = 0;
    tbookvalve = 0;
    tcage = 0;
    tcorrectorder = -2;
    tcovercombo = 0;
    tdl = 1;
    tdome = 0;
    tdomeelev = 1;
    tdomeelevbtn = 0;
    tgatebrhandle = 0;
    tgatebridge = 0;
    tgatestate = 1;
    tgreen = 0;
    tgridoor = 0;
    tgrmdoor = 0;
    tgrodoor = 0;
    tguard = 0;
    themarble = 0;
    timagedoor = 0;
    tmagcar = 0;
    torange = 0;
    tred = 0;
    tsecdoor = 0;
    tsubbridge = 0;
    ttelecover = 0;
    ttelehandle = 0;
    ttelepin = 0;
    ttelescope = 5;
    ttelevalve = 0;
    ttemple = 0;
    ttempledoor = 0;
    ttunneldoor = 0;
    tviewer = 0;
    tviolet = 0;
    twabrvalve = 0;
    twaffle = 0;
    tyellow = 0;
    }

    [cpc3-grim1-0-0-cust631:~] jamesjac%

    hope this helps, I will keep checking the updates and keep up the good work

    all the best
    James

  9. Jean-François Roy’s avatar

    James Jackaman:

    Yeah, apparently the CD edition and DVD edition do not have the same filenames for the data archives! In addition, the DVD edition has 2 tspit data archives, while the CD edition only has one!

    I’m currently working on this. There is a fix, but it requires changing a file inside the Riven X bundle. If you feel up to it, you can open the Stacks.plist file inside the Resources directory of the Riven X bundle, and change the data archives list for the tspit stack to only have one entry, “t_Data.MHK”.

  10. James Jackaman’s avatar

    Thanks I will give that a go this weekend and see :) … sorry about the long post last time didn’t realise my terminal post was that big (damn cut and paste) thanks for the quick response.

  11. Jenise Salido’s avatar

    I happened upon this site and am a bit excited as I still have the DVD of Riven hanging around. I am a bit puzzle as to how to install and run this. Any help would be appreciated. Thanks. Jenise

  12. Jean-François Roy’s avatar

    Jenise Salido:
    With the DVD edition, you can simply insert the disc in your computer and start Riven X. There’s no installation required, it should just work.

  13. Stephen’s avatar

    I’m a bit new at stuff like this — I’m getting an error message when I’m double-clicking the RivenX 0.4 d-loaded file, with the original install disc in the drive. Can you please tell me what files I need to put where to make it work?

  14. Jean-François Roy’s avatar

    Stephen: what is the content of the error message in question?

  15. Stephen’s avatar

    “RXArchiveManager could not find “1_Data.MHK”"

  16. Jean-François Roy’s avatar

    Stephen: that’s extremely odd, Riven X should never be looking for a file named “1_Data.MHK”. I’d be very interested in seeing the run log for your machine. You can generate that by starting Riven X from Terminal. If that’s too complicated, you can wait a little while until I introduce better logging, after which it will be easy for you to send me a log.

  17. Stephen’s avatar

    Sorry… I meant “a”, not “1″

  18. Jean-François Roy’s avatar

    Stephen: ah, ok then you probably have a CD edition, which is not yet supported by Riven X. I’m working on supporting that edition right now.

  19. Stephen’s avatar

    Got it, thanks — please do let me know when it’s done! :)

  20. Guillaume’s avatar

    Hello,
    I just updated to version 278, but the buttons in “Riven Editions” window are inoperant. Nothing happen when I click them.
    So, I cannnot play Riven anymore…

    I tried on a PowerMac G5 bipro 2*2GHz.

    Rgds,
    Guillaume

  21. Jean-François Roy’s avatar

    Guillaume: nightly builds are highly volatile :p The work on the new edition system is ongoing, right now Riven X is inoperative.

  22. Guillaume’s avatar

    No problem, Jean-François.
    I only tried to help you by reporting a bug.

    I found the earlier version in the trash, so I can still play with my favorite post-card simulator :)

    Rgds,
    Guillaume

  23. Cbswe’s avatar

    Tested it, though I did only walk up to the temple at the beginning, but to that point it worked flawlessly.
    I assume you are aware that the gray areas (clickareas) are viseble not only when you are exploring but also during sequenses and during the intro.
    Feels like it is not too far to a stable working v1.0 soon =)
    I´d love to help out but I have my 5 year computer engineer-science education ahead of me rather then behind me

  24. Jean-François Roy’s avatar

    Cbswe: hotspots rendering is enabled by default in debug builds. It can be disabled in the debug shell by doing “set rendering.renderHotspots 0″.

  25. Cbswe’s avatar

    Thanks a lot, Jean! =)

  26. SwBear’s avatar

    Hi again, I´m still following your work here though I´m suffering from nothing to look at. :( But, using the System Messages I can see that hotspots are active and that the cards are swapped, as I understand the messages. The main thing to my installement seems to be lack of 3ivx library. I´ve installed in usual ways those libraries associated with Quicktime for my system.

    The question is: is there anything else which should be installed to meet the needs of Riven X? Or is it possible for me to use another library for the rendering?

    BTW; is there a way to ‘unticket’ a ticket when a problem is solved? Or to confirm functionality? In my case the recognition of a CD installation now is fully functional.

    Many thanks for the efforts you and your fellow developer is putting into this! :)

  27. Cbswe’s avatar

    Have tested the new 0.5-version and it seems really good in the terms of functionallity, however, I can´t get past the “start-menu”, the one with Setup, Start new game and Start saved game. Nothing happens when I click start new

  28. Cbswe’s avatar

    Also it crashes when I quit (with cmd-q)

  29. Jean-François Roy’s avatar

    SwBear: simply write a comment confirming the bug is fixed. I’ll close it thereafter.

    Riven X only requires Mac OS X 10.4.11. I think actually that 3ivx library you have installed is causing problems. Try removing it.

    Cbswe: open a bug and attach your logs. Please use tomorrow’s build (> 0.5 r320).

  30. SwBear’s avatar

    Confirmed that text messages about missing 3ivx library missing stopped after moving all 3ivx components out of Quicktimes folder. However there´s still no rendering of images or movies, but I managed to find some hotspots and judging by the textual response the cards changes and in some cases I get sounds.

    It has been too long since I played Riven so I have no idea where or what I´ve trigged but it seems that the ‘only’ problem on my end is the rendering. I get the same result from Riven X in a clean Leopard installation I keep on a separate partitition on the same machine.

  31. Sean’s avatar

    Like Stephen, I am having the same problem with “a_data.MHK” not being found, but I have the DVD version in my drive, on 10.5.2 PPC.

  32. Sean’s avatar

    Ah. I also tried the current Subversion version. It seems that Riven X looks for a DVD named “Riven”, however, mine mounts as “RIVEN.” It is the “enhanced” DVD version with both the PC and Mac version, as well as a “Making of Riven” movie. Changing the string in the DVD.plist file and recompiling allowed it to find some files, but attempting to run from the DVD results in an failed to open a_sounds.MHK and attempting to install silently fails after/while copying t_Data2.MHK.

  33. Jean-François Roy’s avatar

    Sean: could you please open a bug on the Trac wiki about this, including the full Riven X.log file, and the content of that “RIVEN” DVD disc (output from “ls -l” or a Finder screenshot). If the disc contains “All”, “Data” or “Asssets1″ folders (irrespective of case), a listing of their content would also be useful.

  34. Jean-François Roy’s avatar

    Sean:
    Also, try to separate the issues (run Riven multiple times). First try to run from the DVD, then try to install.

  35. Marc-André Morais’s avatar

    hi jean francois,
    I have the same DVD as sean and it’s not working because it search a_sounds.MHK. At first it search a file name a_data.mhk but then i installed the data and sound folder in the riven x application directory and that’s when it search for the sound file. Anyway i kinda hoped it would be working but i kinda know it wouldn’t. MERCI D’AVOIR ESSAYER !!! Je continurai a regarder les update et peut – etre ke un jour ca marcherat merci

  36. Liopord’s avatar

    Hello!!

    I had my Myst 10th anniversary edition way back when I was a PC user, and tried to play Riven on my new IntelMB… not working :s… I desperately started looking around for some help on that issue and found this!! I thank you a lot for this project, though I have no idea how to use it I just downloaded it and I’ll try to make it work and update you in any bug I find. THANKS for this!

  37. Stephen R’s avatar

    “[T]he CD edition and DVD edition do not have the same filenames…. There is a fix, but it requires changing a file inside the Riven X bundle. If you feel up to it, you can open the Stacks.plist file inside the Resources directory of the Riven X bundle, and change the data archives list for the tspit stack to only have one entry, ‘t_Data.MHK’.”

    For the non-developer, there is a great freeware app for editing .plist files. Go to macupdate.com and look for “Pref Setter”. Much easier than doing it in a text editor.

    Also — it’s ambiguous in the comments above: I believe this change is necessary for the CD version only. For DVD it should work as is.

    Note to J-F — you might also consider setting this so that we can copy the data files from the CDs to the hard drive. When I was running Riven in Classic on my G4 there was a way to do this. I don’t remember exactly how to do the setup, but I found it on the Internet! ;-) Saves us CD users a good bit of disc swapping that way. (Alternate — support burning all the CD data files to a single DVD-R???)

    Either way — Thanks for this. It would be cool if more game developers were like Bungee (who still update Starcraft on OS X!!!), but until then, we have folks such as you porting these great old games. :-)

    Now if only someone would port my old Atari 2600 “Combat” cartridge….

    Stephen

    P.S. — Psst… WordPress “Subscribe to Comments” plugin

  38. Jean-François Roy’s avatar

    Marc-André Morais:
    Pourrais-tu me donner le contenu de ton disque Riven? Le nom exact du disque, le nom exact des dossiers qu’il contient, et le contenu exact des dossiers (s’ils existent) “Data” et “Assets1″.

    Stephen R:

    Riven X 0.5 (current version on Subversion and available using Sparkle) supports the original CD edition and the DVD edition through a new editions system. That edition system also offers to copy all the files on your hard drive, for any edition, and will install required files for multi-disc editions (e.g. the original CD edition).

    I think you meant Blizzard concerning Starcraft (and I agree), not Bungee :p

    I will look at that plug-in.

  39. Marc-André Morais’s avatar

    Salut J-F, et bien le cd sapelle RIVEN. Ils contient les dossiers ( All, Autorun, Data, ASSETS1, setup, QTWSetup, DxSetup, J3DATA, J3SETUP, Legacy, program, EReg, VIDEO_TS) Les majuscule sont a la bonne place.

    - Contenu du Dossier (Data) a_Data.MHK b2_data.MHK b_Data.MHK Extras.MHK g_Data.MHK j_Data1.MHK j_Data2.MHK o_Data.MHK p_Data.MHK r_Data.MHK t_Data1.MHK t_Data2.MHK

    - Contenu du Dossier (ASSETS1) a_Sounds.MHK b_Sounds.MHK g_Sounds.MHK j_Sounds.MHK o_Sounds.MHK p_Sounds.MHK r_Sounds.MHK t_Sounds.MHK

    Encore une fois Les majuscule sont a considerer. Si t’as besoin de dautre chose nhesite pas je vient regarder le blog assez souvent. Merci mille fois encore detre sur ce projet !! Jai acheter Myst 5 et il ne fonctionne pas et ensuite Riven, Faut dire ke je ne suis pas chanceux:( hehe

    Marc-André Morais

  40. Marc-André Morais’s avatar

    Excuse moi ce nest pas un cd mais bien un DVD

  41. Jean-François Roy’s avatar

    Marc-André Morais:
    Pourrais-tu me donner le contenu du dossier “All” également? Merci!

  42. Marc-André Morais’s avatar

    Pas de problème,
    Le contenu de All va comme suit : a_Data.MHK. Il ne contient que ce fichier de 9.8 Mo. Ce fichier est dans le répertoire Data aussi. Je ne comprend pas vraiment mais en tk c’est toi le pro. Si t’as besoin dautre chose nhesite pas

    Marc-André Morais

  43. Jean-François Roy’s avatar

    Marc-André Morais & Sean:
    Try r333 when it hits Sparkle tomorrow. I’ve added support for the “original DVD edition”, which as you people led me to discover has a slightly different layout than the “MYST 10th Anniversary DVD edition”. Report any problems in comments or by filing a ticket.

  44. Marc-André Morais’s avatar

    Sorry J-F, don’T want to bother u but r333 and sparkle ?? what is that, could u just explain a bit please thank you

    Marc-André Morais

    I’ve done some google search about that but didn’t found much

  45. Jean-François Roy’s avatar

    Marc-André Morais:
    Sparkle est un framework de mise à jour automatique pour applications. Adium, Colloquy et plusieurs autres applications tierces parties l’utilisent. À chaque jour, une nouvelle version binaire de Riven X est créée à partir de la révision courante du dépôt Subversion et est rendue disponible via Sparkle. Donc, simplement démarrer Riven X et faire la commande Check for Updates dans le menu Riven X.

  46. Sanjin’s avatar

    Jean-François Roy,

    two days ago, you replied to Stephen R:
    “Riven X 0.5 (current version on Subversion and available using Sparkle) supports the original CD edition and the DVD edition through a new editions system. That edition system also offers to copy all the files on your hard drive, for any edition, and will install required files for multi-disc editions (e.g. the original CD edition).”

    I’m looking at the contents of Revision 334. How do I download version 0.5 of Riven X?

  47. Jean-François Roy’s avatar

    Sanjin:
    Simply download Riven X 0.4, then use the built-in update feature (found in the application menu).

  48. Sanjin’s avatar

    Jean-François Roy,

    I cannot successfully launch “Riven X.app” when extracted from the archive. I have the same issue as Stephen, who previously mentioned the following:

    “RXArchiveManager could not find “1_Data.MHK”, i.e. “a_Data.MHK”, and you replied:

    “Stephen: ah, ok then you probably have a CD edition, which is not yet supported by Riven X. I’m working on supporting that edition right now.”

    All I can do is press the “Quit” button in the corresponding dialog box.

    I hope you’ll soon make this work right, so we who have Riven game on 5 CDs can play it.

    Greetings from Croatia,

    Sanjin

  49. Cbswe’s avatar

    Just like to say, you´re doing a huge favor to the myst community, J-F Roy =)
    Have a question of intrest: do/did you have to rewrite the connection between the different frames from scratch or was it possible to copy them from the original classic/win-app?
    Also: When Riven X finally hits a stable release, will you look over the possibilites of doing a os x port of Myst as well?
    Logically it feels it should be easier and faster once you ported a vast game like Riven, but I might be terribly wrong, what is your view on the subject?

    //Carl

  50. Jean-François Roy’s avatar

    Sanjin:
    Ah! Riiiight. I’ll be posting version 0.5 sooner than I had planned then.

    Cbswe:
    Riven X indeed uses the original data files, so most of the logic, and all of the original media assets, are used. Riven had built-in functions (called external commands from the point of view of each “card” (each location)) which will need to be re-implemented, but otherwise it’s really just a new engine for the original data.

    I will not be working on any sort of port for any of the other MYST games. realMYST, Myst 3, Myst 4 and Myst 5 all work correctly on PowerPC and Intel Macs (through Rosetta) at acceptable speed. Riven is the only one which simply cannot be run on Intel Macs, or on Leopard (since Classic was removed).

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