Archive for February, 2008

osx

CUDA for Mac OS X

Wednesday, February 13th, 2008

CUDA is NVIDIA’s architecture and API for GPGPU – general purpose GPU programming. The fact is, those graphic cards are hugely powerful parallel computing units, and everyone stands to benefit by exploiting them to do far more than just outputting images to a screen.
Well today, NVIDIA made CUDA available for Mac OS X. This is [...]

projects

MPQDraft 1.0

Monday, February 11th, 2008

MPQDraft 1.0 is now available, after a ridiculous 6 years of development. This is my second oldest project, second only to MPQKit (and its predecessor, MPQ2K Mac Edition). The highlights are as follows:

Support for patching PowerPC CFM programs on both PowerPC and Intel Macs. Mach-O and Intel support are forthcoming.
MPQ Loader 0.5 only supports Starcraft. [...]

projects

MPQDraft is now working on Intel Macs for CFM applications

Monday, February 4th, 2008

This is probably coming out of the blue, but the renewed interest in StarCraft spurred by the ongoing development of Starcraft 2 has prompted me to take a look at MPQDraft again. As the title indicates, I now have the technology working again on Intel and PowerPC Macs for CFM (that’s Code Fragment Manager, a [...]