Riven X for Mac OS X cancelled; announcing Mobile Riven
April 1st, 2008The recent introduction of the iPhone SDK got me thinking about the future of Riven X. And I came to the conclusion there was no future for a slideshow on modern desktops. However, plenty of people will want some games on their iPhones, and Riven certainly would be great with that touch UI. So I’m officially announcing I’m stopping development of Riven X for Mac OS X and will be working exclusively for the iPhone. Expect daily builds in a month or so.
I hope you’re as excited as I am about this. When you solve that puzzle at 4 PM riding the bus home or being jammed in traffic, you won’t have to wait anymore! Just slide that unlock slider, punch the Riven icon and off you go on an adventure.
April 1st, 2008 at 22:27 EDT Quote
[...] Iphone Instylez wrote an interesting post today onHere’s a quick excerpt The recent introduction of the iPhone SDK got me thinking about the future of Riven X. And I came to the conclusion there was no future for a slideshow on modern desktops. However, plenty of people will want some games on their iPhones, and Riven certainly would be great with that touch UI. So I’m officially announcing I’m stopping development of Riven X for Mac OS X and will be working exclusively for the iPhone. Expect daily builds in a month or so. I hope you’re as excited as I am about thi [...]
April 1st, 2008 at 22:33 EDT Quote
[...] (via Everything on Touch Screen: lcd, gps, remote control, cell phone, computers, mobiles, multi-touch an…) [...]
April 1st, 2008 at 22:50 EDT Quote
Okay, I realize that today being, well, today, you’re probably joking, but It still is a neat idea.
Granted, maybe the Mobile OS X/Cocoa Touch/whatever the platform is called as a whole may not be up to the input precision required for something like a direct port of Riven, leaving alone the potential difficulty (and approval issues with getting an unauthorized port of a commercial game approved, etc.), games in the “explore a world” genre (Myst, the flash games whose names escape me that were based around getting out of a room, etc.) could work really quite well on that platform, interface-wise, as well as the fact that they are exactly the sorts of games that I could see myself wanting available to pass the time. Too bad Myst is a dead franchise and the commercial software market has moved out of this genre entirely it seems.
April 1st, 2008 at 23:03 EDT Quote
[...] prolink wrote an interesting post today onHere’s a quick excerptThe recent introduction of the iPhone SDK got me thinking about the future of Riven X. And I came to the conclusion there was no future for a slideshow on modern desktops. However, plenty of people will want some games on their iPhones, … [...]
April 17th, 2008 at 12:03 EDT Quote
Please tell me you’re kidding. Also, does your employment at Apple (congrats on that, btw), mean you will no longer support Riven X/Mobile Riven (if it exists)?
April 17th, 2008 at 17:40 EDT Quote
Yes, it was a very savory joke. Riven X development is continuing as planned.
April 28th, 2008 at 01:12 EDT Quote
wtf i was all say and my riven x keeps crashing arfter 3 minutes
and a cannot update to 0.6d for some reason but it says that it tis there to be downloaded and i wanna save my game
cheers
April 29th, 2008 at 10:09 EDT Quote
cameron:
Please file a bug at https://home.devklog.net/projects/rivenx/newticket, making sure to include your crash log (which can be found in your home folder’s Library folder > Logs folder > CrashReporter folder > Riven X.crash.
Saving is not implemented yet and will be added in 0.7. I’m not sure why you would not be able to update, Riven X uses Sparkle which works very reliably.
April 30th, 2008 at 05:03 EDT Quote
ye thnks i was just saying mine crashes alot and i tryed 0.6d and the slide action was 2 slow and it becomes boring so it is better in 0.5 in my view and the switch in the mouth of that fish to go up does not work tell me if you don’t know what i mean but im just saying
cheers
April 30th, 2008 at 15:36 EDT Quote
Development builds have no guarantees on performance whatsoever, and indeed at the moment the development builds have work in progress transition code that may not be suitable to play.
The particular puzzle you mention is not implemented yet and will not function before the 0.8 release timeframe.
May 1st, 2008 at 03:18 EDT Quote
no i you know were you pull up the switch and then the mouth opens and it is a elevator the one to make it go up is broken
its not a puzzle
when will 0.7 0.8 be out? do you know
good job so far
did you get my crash report i get the rainbow wheel of death then it closes
cheers
May 1st, 2008 at 04:04 EDT Quote
hope that works but thats the one that does not work
just telling
cool app, don’t know how it works tho do a youtube thing how it works
May 1st, 2008 at 09:10 EDT Quote
I consider that elevator a puzzle :p I do not have any dates associated on each release, since the project is pretty much done on my free time. Usually, so far, each release has taken about 2 months to complete. 0.6 is almost ready to go out, as a matter of fact.
I did get your crash report and responded to it. Thanks for filing it.
May 2nd, 2008 at 02:55 EDT Quote
and what happen i can tell which thread crashed but not y
teach us how to make riven x i will do it
May 5th, 2008 at 05:32 EDT Quote
you’ve gotta get permission to port Riven to iPhone/iTouch. What happened to the rights to that game when Cyan went belly up?
May 5th, 2008 at 16:11 EDT Quote
Cyan Worlds is still operating AFAIK, but the rights probably belong in part or in totality to Ubisoft. I should point out Mobile Riven was an April’s Fools and development on Riven X continues as scheduled.
Discussions about copyright and shipping Riven X have not begun, simply because Riven X is not done yet. I should point out Riven X is not a remake of Riven, but only a new engine. You still need to own or purchase a copy of Riven in order to play.