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Riven X for Mac OS X cancelled; announcing Mobile Riven

April 1st, 2008

The recent introduction of the iPhone SDK got me thinking about the future of Riven X. And I came to the conclusion there was no future for a slideshow on modern desktops. However, plenty of people will want some games on their iPhones, and Riven certainly would be great with that touch UI. So I’m officially announcing I’m stopping development of Riven X for Mac OS X and will be working exclusively for the iPhone. Expect daily builds in a month or so.

I hope you’re as excited as I am about this. When you solve that puzzle at 4 PM riding the bus home or being jammed in traffic, you won’t have to wait anymore! Just slide that unlock slider, punch the Riven icon and off you go on an adventure.

16 comments to “Riven X for Mac OS X cancelled; announcing Mobile Riven”

  1. Pink iPhone » Riven X for Mac OS X cancelled; announcing Mobile Riven says:

    [...] Iphone Instylez wrote an interesting post today onHere’s a quick excerpt The recent introduction of the iPhone SDK got me thinking about the future of Riven X. And I came to the conclusion there was no future for a slideshow on modern desktops. However, plenty of people will want some games on their iPhones, and Riven certainly would be great with that touch UI. So I’m officially announcing I’m stopping development of Riven X for Mac OS X and will be working exclusively for the iPhone. Expect daily builds in a month or so. I hope you’re as excited as I am about thi [...]

  2. J2me Blog » Blog Archiv » Riven X for Mac OS X cancelled; announcing Mobile Riven says:

    [...] (via Everything on Touch Screen: lcd, gps, remote control, cell phone, computers, mobiles, multi-touch an…) [...]

  3. Doug Moon says:

    Okay, I realize that today being, well, today, you’re probably joking, but It still is a neat idea. :) Granted, maybe the Mobile OS X/Cocoa Touch/whatever the platform is called as a whole may not be up to the input precision required for something like a direct port of Riven, leaving alone the potential difficulty (and approval issues with getting an unauthorized port of a commercial game approved, etc.), games in the “explore a world” genre (Myst, the flash games whose names escape me that were based around getting out of a room, etc.) could work really quite well on that platform, interface-wise, as well as the fact that they are exactly the sorts of games that I could see myself wanting available to pass the time. Too bad Myst is a dead franchise and the commercial software market has moved out of this genre entirely it seems.

  4. Riven X for Mac OS X cancelled; announcing Mobile Riven | Gearfire.com says:

    [...] prolink wrote an interesting post today onHere’s a quick excerptThe recent introduction of the iPhone SDK got me thinking about the future of Riven X. And I came to the conclusion there was no future for a slideshow on modern desktops. However, plenty of people will want some games on their iPhones, … [...]

  5. Joseph Martineau says:

    Please tell me you’re kidding. Also, does your employment at Apple (congrats on that, btw), mean you will no longer support Riven X/Mobile Riven (if it exists)?

  6. Jean-François Roy says:

    Please tell me you’re kidding. Also, does your employment at Apple (congrats on that, btw), mean you will no longer support Riven X/Mobile Riven (if it exists)?

    Yes, it was a very savory joke. Riven X development is continuing as planned.

  7. cameron says:

    wtf i was all say and my riven x keeps crashing arfter 3 minutes

    and a cannot update to 0.6d for some reason but it says that it tis there to be downloaded and i wanna save my game

    cheers

  8. Jean-François Roy says:

    cameron:
    Please file a bug at https://home.devklog.net/projects/rivenx/newticket, making sure to include your crash log (which can be found in your home folder’s Library folder > Logs folder > CrashReporter folder > Riven X.crash.

    Saving is not implemented yet and will be added in 0.7. I’m not sure why you would not be able to update, Riven X uses Sparkle which works very reliably.

  9. cameron says:

    ye thnks i was just saying mine crashes alot and i tryed 0.6d and the slide action was 2 slow and it becomes boring so it is better in 0.5 in my view and the switch in the mouth of that fish to go up does not work tell me if you don’t know what i mean but im just saying

    cheers

  10. Jean-François Roy says:

    ye thnks i was just saying mine crashes alot and i tryed 0.6d and the slide action was 2 slow and it becomes boring so it is better in 0.5 in my view and the switch in the mouth of that fish to go up does not work tell me if you don’t know what i mean but im just saying

    cheers

    Development builds have no guarantees on performance whatsoever, and indeed at the moment the development builds have work in progress transition code that may not be suitable to play.

    The particular puzzle you mention is not implemented yet and will not function before the 0.8 release timeframe.

  11. cameron says:

    no i you know were you pull up the switch and then the mouth opens and it is a elevator the one to make it go up is broken
    its not a puzzle

    when will 0.7 0.8 be out? do you know

    good job so far
    did you get my crash report i get the rainbow wheel of death then it closes
    cheers

  12. cameron says:

    hope that works but thats the one that does not work

    just telling

    cool app, don’t know how it works tho do a youtube thing how it works

  13. Jean-François Roy says:

    no i you know were you pull up the switch and then the mouth opens and it is a elevator the one to make it go up is broken
    its not a puzzle

    when will 0.7 0.8 be out? do you know

    good job so far
    did you get my crash report i get the rainbow wheel of death then it closes
    cheers

    I consider that elevator a puzzle :p I do not have any dates associated on each release, since the project is pretty much done on my free time. Usually, so far, each release has taken about 2 months to complete. 0.6 is almost ready to go out, as a matter of fact.

    I did get your crash report and responded to it. Thanks for filing it.

  14. cameron says:

    and what happen i can tell which thread crashed but not y

    teach us how to make riven x i will do it

  15. Alastair says:

    you’ve gotta get permission to port Riven to iPhone/iTouch. What happened to the rights to that game when Cyan went belly up?

  16. Jean-François Roy says:

    you’ve gotta get permission to port Riven to iPhone/iTouch. What happened to the rights to that game when Cyan went belly up?

    Cyan Worlds is still operating AFAIK, but the rights probably belong in part or in totality to Ubisoft. I should point out Mobile Riven was an April’s Fools and development on Riven X continues as scheduled.

    Discussions about copyright and shipping Riven X have not begun, simply because Riven X is not done yet. I should point out Riven X is not a remake of Riven, but only a new engine. You still need to own or purchase a copy of Riven in order to play.

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