Riven X 0.6 is now available and is a significant update from 0.5. Major new features include:
- Water animation
- Cursors
- Transitions
In addition, all the important Riven script commands have been implemented, which means most of the engine is now functional, besides what is implemented by external functions (which includes most of the complex puzzles). Of course, a large number of bugs have been fixed since the previous release as well.
The next release is scheduled for the end of the summer and will focus on implementing a portion of the complex puzzles, as well as saving and loading games.

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Monday, May 26, 2008 at 23:26 PDT
Pingback from /dev/klog » Archive » Riven X 0.5
Monday, May 19, 2008 at 18:10 PDT
Renaat
This is heading the right way
big thumbs up!
Tuesday, May 20, 2008 at 06:19 PDT
d_chatterley
Wow..this is awesome!! Just to check, right now there is no way of saving/loading games (you have to start from the beginning each time)?
Also, is there a way to change the background color so it is not the bright blue (perhaps even fit -to-screen)?
I seem to get to the setup ok but I cannot get pass the audio setup. IF this is still in development, that is cool. I just want to make sure I am not doing something wrong.
THanks and keep up the excellent work.
Tuesday, May 20, 2008 at 09:26 PDT
Jean-François Roy
[quote comment="2023"]Wow..this is awesome!! Just to check, right now there is no way of saving/loading games (you have to start from the beginning each time)?
Also, is there a way to change the background color so it is not the bright blue (perhaps even fit -to-screen)?
I seem to get to the setup ok but I cannot get pass the audio setup. IF this is still in development, that is cool. I just want to make sure I am not doing something wrong.
THanks and keep up the excellent work.[/quote]
Saving and loading will be introduced in 0.7, correct. You can use the Debug menu to summon the debug shell and jump to any card or set any variable, if you want to check a particular area.
The blue background color indicates it’s a debug build. Release builds, which I do not yet produce, use black as one would assume.
Fullscreen mode is slated for later, perhaps 0.7 if not 0.8.
Not being able to return to the main menu after running through the setup screen is not implemented. Don’t go there for now :p
Tuesday, May 20, 2008 at 17:46 PDT
cameron
this is sickk
but 1 thing whould be cool is to be able to skip cut scenes or look at the diary
Tuesday, May 20, 2008 at 22:20 PDT
TJman
Thanks for the update.
But there are still various glitches i noticed.
1) I can’t look at my inventory.
2) Transitions are sometimes late.
3) I can’t drag, pull, or push anything such as certain levers. (e.g. such as the floor lever inside the whark elevator).
4) Not exactly a glitch, but i would be helpful…fullscreen support.
Wednesday, May 21, 2008 at 08:42 PDT
Jean-François Roy
[quote comment="2027"]Thanks for the update.
But there are still various glitches i noticed.
1) I can’t look at my inventory.
2) Transitions are sometimes late.
3) I can’t drag, pull, or push anything such as certain levers. (e.g. such as the floor lever inside the whark elevator).
4) Not exactly a glitch, but i would be helpful…fullscreen support.[/quote]
1) Not implemented yet, see https://home.devklog.net/projects/rivenx/ticket/88.
2) Could you elaborate on that, or provide me with a reproducible case? Better yet would be to file a ticket on the Trac wiki with your system’s specs (type of Mac, RAM, processor speed, GPU, etc).
3) Those levers are implemented using what are called external functions. Those basically implement the more complex puzzles in the game and are not implemented at all in 0.6. They will be the focus on all the upcoming releases.
4) See https://home.devklog.net/projects/rivenx/ticket/74.
Thursday, May 22, 2008 at 14:16 PDT
Issiej-A
Hello everyone,
First, I want to say I really love Riven. But I don’t understand the whole Debug things! My English isn’t perfect and that is one of the reasons. But I would like to ask one question: Can I ever play Riven with OSX just like the way I could with OS9 and not with these confusing card things?
Thanks for reading!
Sunday, May 25, 2008 at 11:19 PDT
renaat
is there any place where i can find a list with stack and card numbers?
when i enter some random numbers, riven x crashes (card 10 3 for example). “Stack descriptor object is nil or of the wrong type. NSInvalidArgumentException”.
Sunday, May 25, 2008 at 18:10 PDT
TJman
[quote comment="2028"][quote comment="2027"]Thanks for the update.
But there are still various glitches i noticed.
1) I can’t look at my inventory.
2) Transitions are sometimes late.
3) I can’t drag, pull, or push anything such as certain levers. (e.g. such as the floor lever inside the whark elevator).
4) Not exactly a glitch, but i would be helpful…fullscreen support.[/quote]
1) Not implemented yet, see https://home.devklog.net/projects/rivenx/ticket/88.
2) Could you elaborate on that, or provide me with a reproducible case? Better yet would be to file a ticket on the Trac wiki with your system’s specs (type of Mac, RAM, processor speed, GPU, etc).
3) Those levers are implemented using what are called external functions. Those basically implement the more complex puzzles in the game and are not implemented at all in 0.6. They will be the focus on all the upcoming releases.
4) See https://home.devklog.net/projects/rivenx/ticket/74./quote
Answering your question to the transitions, I was meaning that sometimes it takes a few seconds to move from one frame to another. It’s not that bad, I was just letting you know. Remember to fix the drag and pull bug, it’s very important for you can’t go to much places without it being fixed.
Sunday, May 25, 2008 at 20:20 PDT
Jean-François Roy
[quote post="115"]Answering your question to the transitions, I was meaning that sometimes it takes a few seconds to move from one frame to another. It’s not that bad, I was just letting you know. Remember to fix the drag and pull bug, it’s very important for you can’t go to much places without it being fixed.[/quote]
Could you provide your hardware configuration? I’ll very hard to improve the performance without knowing what can potentially affect it.
Dragging and pulling is not a bug per se, it’s just not done yet :p
Monday, May 26, 2008 at 23:21 PDT
Jean-François Roy
[quote comment="2030"]is there any place where i can find a list with stack and card numbers?
when i enter some random numbers, riven x crashes (card 10 3 for example). “Stack descriptor object is nil or of the wrong type. NSInvalidArgumentException”.[/quote]
See http://insidethelink.ortiche.net/wiki/index.php/Riven_engine_overview for a list of stacks. Card numbers begin at 1. That should get you going.
Monday, May 26, 2008 at 23:25 PDT
Jean-François Roy
[quote comment="2029"]Hello everyone,
First, I want to say I really love Riven. But I don’t understand the whole Debug things! My English isn’t perfect and that is one of the reasons. But I would like to ask one question: Can I ever play Riven with OSX just like the way I could with OS9 and not with these confusing card things?
Thanks for reading![/quote]
Riven X is still in development, and every version available so far has been a debug version, hence includes the debug shell. The debug shell allows you to directly control the engine. See http://www.devklog.net/2006/02/03/riven-x-tech-demo/ for an introduction to using the debug shell.
Riven X is complete enough, however, that you start a new game by selecting “New Game” from the main menu and going from there. Of course, saving your game is not yet available, so the debug shell is still pretty useful.
Wednesday, May 28, 2008 at 04:09 PDT
TJman
…..(sigh)….I wish someone could create Myst X. That would be great.
Saturday, May 31, 2008 at 08:19 PDT
david
Am sorry but when i launch Riven X 0.6 it doesn’t work at all and quit with an alert window opening (if i want to send apple the form and so on…).
Did i do something wrong? would LOVE to run again riven on my MBP (10.5.3)
Saturday, May 31, 2008 at 21:06 PDT
Jean-François Roy
[quote comment="2080"]Am sorry but when i launch Riven X 0.6 it doesn’t work at all and quit with an alert window opening (if i want to send apple the form and so on…).
Did i do something wrong? would LOVE to run again riven on my MBP (10.5.3)[/quote]
If you mean to say that Riven X crashes on launch, then please open a tick on the wiki at https://home.devklog.net/projects/rivenx and include as an attachment the crash log, which will be in ~Library/Logs/CrashReporter/Riven X.crash.
Monday, June 2, 2008 at 22:51 PDT
Ian
I am confused. In April you said that development had stopped on this project, but now 0.6 is out. What is the deal?
Tuesday, June 3, 2008 at 01:30 PDT
Jean-François Roy
[quote comment="2093"]I am confused. In April you said that development had stopped on this project, but now 0.6 is out. What is the deal?[/quote]
The date was April 1st :p
Tuesday, June 3, 2008 at 16:08 PDT
david
[quote post="115"]Am sorry but when i launch Riven X 0.6 it doesn’t work at all and quit with an alert window opening (if i want to send apple the form and so on…).
Did i do something wrong? would LOVE to run again riven on my MBP (10.5.3)
If you mean to say that Riven X crashes on launch, then please open a tick on the wiki at https://home.devklog.net/projects/rivenx and include as an attachment the crash log, which will be in ~Library/Logs/CrashReporter/Riven X.crash.[/quote]
Ok got it. But when i use the link you gave me and i click on “file a new ticket” to report a bug, the next page says “page newtiket not found”… May i do something else?
Tuesday, June 3, 2008 at 16:50 PDT
Jean-François Roy
[quote comment="2099"][quote post="115"]Am sorry but when i launch Riven X 0.6 it doesn’t work at all and quit with an alert window opening (if i want to send apple the form and so on…).
Did i do something wrong? would LOVE to run again riven on my MBP (10.5.3)
If you mean to say that Riven X crashes on launch, then please open a tick on the wiki at https://home.devklog.net/projects/rivenx and include as an attachment the crash log, which will be in ~Library/Logs/CrashReporter/Riven X.crash.[/quote]
Ok got it. But when i use the link you gave me and i click on “file a new ticket” to report a bug, the next page says “page newtiket not found”… May i do something else?[/quote]
The wiki link was bad and I’ve now fixed it. The link in the wiki navigation bar however was correct. Please file a ticket
Friday, June 13, 2008 at 15:02 PDT
mbieg
As the wiki-server is down, I post the bug report here:
I tried to run the binary, it crashed on my new MacBook Pro. Then I tried to build it from source with Xcode, but I get a build error:
/bin/sh -c /Users/maurobieg/rivenx/mhk/build/MHKKit.build/Release/MHKKit.build/Script-314A02E90B6E53AD003E92A1.shNo Subversion revision found
Here the crash report from the binary:
Process: Riven X [9235]Path: /Users/maurobieg/Downloads/Riven X.app/Contents/MacOS/Riven X
Identifier: org.macstorm.rivenx
Version: 0.6 (435)
Code Type: X86 (Native)
Parent Process: launchd [128]
Date/Time: 2008-06-13 20:55:13.795 +0200
OS Version: Mac OS X 10.5.3 (9D34)
Report Version: 6
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0×0000000000000002, 0×0000000000000000
Crashed Thread: 0
Application Specific Information:
*** Terminating app due to uncaught exception ‘NSInternalInconsistencyException’, reason: ‘Invalid parameter not satisfying: aString != nil’
Thread 0 Crashed:
0 com.apple.CoreFoundation 0×970d7ff4 ___TERMINATING_DUE_TO_UNCAUGHT_EXCEPTION___ + 4
1 libobjc.A.dylib 0×91b570fb objc_exception_throw + 40
2 com.apple.CoreFoundation 0×970d7f2b +[NSException raise:format:arguments:] + 155
3 com.apple.Foundation 0×95772c24 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 116
4 com.apple.AppKit 0×91c67f11 -[NSCell _objectValue:forString:errorDescription:] + 215
5 com.apple.AppKit 0×91c67e33 -[NSCell _objectValue:forString:] + 56
6 com.apple.AppKit 0×91c67d85 -[NSCell setStringValue:] + 56
7 com.apple.AppKit 0×91ced0fa -[NSControl setStringValue:] + 126
8 org.macstorm.rivenx 0×00010e18 -[RXApplicationDelegate awakeFromNib] + 350
9 com.apple.CoreFoundation 0×970e6955 -[NSSet makeObjectsPerformSelector:] + 181
10 com.apple.AppKit 0×91c4bbe6 -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 1533
11 com.apple.AppKit 0×91c41e12 loadNib + 264
12 com.apple.AppKit 0×91c41774 +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 946
13 com.apple.AppKit 0×91c413b7 +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 171
14 com.apple.AppKit 0×91c412f5 +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 391
15 com.apple.AppKit 0×91c40fa4 NSApplicationMain + 434
16 org.macstorm.rivenx 0×00005cc5 main + 24
17 org.macstorm.rivenx 0×00002dfb _start + 209
18 org.macstorm.rivenx 0×00002d29 start + 41
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0xa093a0f0 ebx: 0×91b570dc ecx: 0xa09391a0 edx: 0×0086b000
edi: 0xbffff68c esi: 0xa02002f4 ebp: 0xbffff548 esp: 0xbffff548
ss: 0×0000001f efl: 0×00000286 eip: 0×970d7ff4 cs: 0×00000017
ds: 0×0000001f es: 0×0000001f fs: 0×00000000 gs: 0×00000037
cr2: 0×2f824000
Binary Images:
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0×6d3000 - 0×7c9fef +org.fscript.fscriptframework Version 1.3 (1.3.4) /Users/maurobieg/Downloads/Riven X.app/Contents/Frameworks/FScript.framework/Versions/A/FScript
0×81d000 - 0×828ffb +org.macstorm.MHKKit 1.0.1 (101) /Users/maurobieg/Downloads/Riven X.app/Contents/Frameworks/MHKKit.framework/Versions/A/MHKKit
0×833000 - 0×842fff +org.andymatuschak.Sparkle ??? (1.5) /Users/maurobieg/Downloads/Riven X.app/Contents/Frameworks/Sparkle.framework/Versions/A/Sparkle
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Saturday, June 14, 2008 at 14:39 PDT
Jean-François Roy
mbieg:
You can port bug reports on Launchpad now. See the link from the blog entry. In any case, I find it really strange that the binary (I assume Riven X 0.6) crashes on launch in the manner that your crash log suggests. In fact, the build failure you got from a script in project designed for Subversion that I haven’t yet updated for Bazaar would lead to a crash that matches the crash report you posted. So I’m wondering if you didn’t by accident copy the wrong crash, or overwrote the downloaded binary?
Saturday, June 14, 2008 at 22:12 PDT
TJman
I have a question about the debug text. everytime I type card or something Riven X just shuts down by itself. Any solution?
Sunday, June 15, 2008 at 10:44 PDT
Jonny
[quote comment="2051"]…..(sigh)….I wish someone could create Myst X. That would be great.[/quote]
Not a complete solution I know, but RealMyst works just fine. I actually finished playing it last night on my mac pro running 10.5.3 with only one crash at the start. Then i pulled out my Riven disc’s this evening to find them classic only (hence looking for Riven X)
Although i’m all for supporting RivenX, you can get riven working in windows i found out first (i just damn well hate windows…)
Sunday, June 15, 2008 at 16:55 PDT
Jean-François Roy
[quote comment="2181"]I have a question about the debug text. everytime I type card or something Riven X just shuts down by itself. Any solution?[/quote] . An example would be card tspit 80.
The card command in the debug shell takes 2 arguments. The command works like this: card
There are some limitations to Riven X’s architecture that will lead to Riven X quitting when an error occurs in the debug shell. Ideally, the debug shell should just report those errors, but that work has not been done yet.
Sunday, June 15, 2008 at 18:25 PDT
mbieg
nope, I downloaded it again and it’s the new binary that crashes. look at the Version: 0.6 (435) sorry :S
off-topic:
I’d love to see Cyan (or the guys then working there) releasing the 3D-models for Riven to the public. I’m sure there were some volunteers willing to render the images in higher resolutions, maybe even making 360°-views like in the newer Myst games and putting the game together again, of course making it run on newer OSs. Because I think it’s still one of the best games ever, the story, the puzzles and of course the ambience and atmosphere!! It’s a shame all this work is lost for many people as the game isn’t in stores anymore and newer OSs don’t support it anymore.
Sunday, June 15, 2008 at 20:55 PDT
Jean-François Roy
[quote post="115"]nope, I downloaded it again and it’s the new binary that crashes. look at the Version: 0.6 (435) sorry :S[/quote]
Please file a bug report on Launchpad and include the crash log. What language are you running your system under? Is it something other than English? Did you disable the English localization in the Localization preference pane?
Monday, June 16, 2008 at 14:44 PDT
mbieg
yeah, I use German. Posted the crash log on Launchpad..
Saturday, June 28, 2008 at 23:32 PDT
Dave the Riven lover
yep, I love riven. probably because it’s the game that my dad played with me when i was seven years old. well, after years of “growing up”, which just means “getting a bit older” I am a full Mac user. Dang and blast, I can’t run the game me and my father played together twelve years ago, and I’m upset. surprised? no. upset? Oh yes. thank you, jean, for allowing me to revisit this moment of my childhood once again. I must urge you to complete this project, because i know a lot of guys are loving this. but I need you to do this because it’s this game that made the penny drop; “oh, you point and click and THIS happens!”
cheers, dave
england
Tuesday, October 14, 2008 at 13:17 PDT
Renovia
Just thanking you for all your work on Riven. I found a copy of mine in a garage! And with your help I can play it on my mac book - no complaints here, accept I’d love for it to be full screen.