Monday, August 11, 2008

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If you have read my previous entry, you’ve seen the links to the change-annotated versions of the OpenGL 3 and GLSL 1.3 specifications. If you are an OpenGL veteran, those versions will provide for a better read, highlighting the new content, thus allowing you to focus on the important stuff.

Barthold Lichtenbelt of the OpenGL Working Group wrote an extremely valuable post in the OpenGL forums into the final form of OpenGL 3 and the radical change from the Longs Peak plan. It certainly is worth reading.

The OpenGL 3 specification has finally been released by the Khronos Group, as part of the just-launched Siggraph 2008 conference. It is a major step for OpenGL 3, bringing much needed functionality to bring it up to par with Direct3D 10.

I will be writing a series of entries on some of that new functionality in the future as soon as I have digested the new specification documents, which are available on Khronos’s OpenGL site.