The OpenGL 3 specification has finally been released by the Khronos Group, as part of the just-launched Siggraph 2008 conference. It is a major step for OpenGL 3, bringing much needed functionality to bring it up to par with Direct3D 10.

I will be writing a series of entries on some of that new functionality in the future as soon as I have digested the new specification documents, which are available on Khronos’s OpenGL site.

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