Wednesday, August 13, 2008

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If you are running Windows XP or Windows Vista and you have NVIDIA hardware, you can now download beta drivers with Open GL 3.0 support.

That was pretty fast, wasn’t it?

http://developer.nvidia.com/object/opengl_3_driver.html

In my previous entry, I linked to a new post on Timothy Farrar’s blog where links to a few SIGGRAPH ‘08 papers. One of them was written by Dominic Filion and Rob McNaughton of Blizzard Entertainment about certain details of the StarCraft II engine.

This paper is interesting beyond the technical content because Blizzard has not been a frequent source of papers in the computer graphics industry, despite their dominant position. With their involvement in the OpenGL Working Group, is this a sign Blizzard intends to be more active in industry groups and academia? Certainly something to keep track of.

http://ati.amd.com/developer/SIGGRAPH08/Chapter05-Filion-StarCraftII.pdf

Timothy Farrar has more good information on ATOM about certain features still missing from the core OpenGL 3 specification. It’s a good read, and with bonus links to interesting SIGGRAPH 08 papers.

http://www.farrarfocus.com/atom/080813.htm

From The Register:

Neil Trevett, president of the cross-industry Khronos Group leading OpenGL, told The Reg on Tuesday that his consortium hoped to start the process of streamlining OpenGL with version 3.1.

Trevett also personally hopes OpenGL 3.1 can be delivered in six months’ time, as opposed to the two years it took to craft 3.0, which was released on Monday.

The key to delivering the changes is the introduction of a deprecation mechanism for the first time in OpenGL’s 16-year history with this week’s release.

The rest of the article isn’t as interesting and basically repeats the flamebait I have already blogged about. I should also point out that the article’s title implies gamers have revolted. This is obviously completely off mark; gamers are people who play games, not people who make games, and the former group certainly couldn’t care less how games work, so long as they are pretty, fun and perform well on reasonable hardware.