Monday, August 18, 2008

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The Khronos Group has posted the SIGGRAPH 2008 OpenGL BoF slides. Below are the links to the presentations, in order:

  1. Introduction OpenGL SIGGRAPH BOF Aug08.pdf
  2. OpenGL 3.0 Overview SIGGRAPH BOF Aug08.pdf
  3. Shading Language SIGGRAPH BOF Aug08.pdf
  4. Blizzard SIGGRAPH BOF Aug08.pdf
  5. Extensions SIGGRAPH BOF Aug08.pdf
  6. Ecosystem SIGGRAPH BOF Aug08.pdf
  7. Vendor Announcements SIGGRAPH BOF Aug08.pdf
  8. OpenCL and OpenGL SIGGRAPH BOF Aug08.pdf
  9. gDEBugger SIGGRAPH BOF Aug08.pdf
  10. GPC SIGGRAPH BOF Aug08.pdf
  11. MARTZ SIGGRAPH BOF Aug08.pdf
  12. Book Update SIGGRAPH BOF Aug08.pdf

Enjoy!

Excellent read (from opengl.org):

After testing an approach that would have a drastic effect on the API, requiring complete OpenGL application rewrites and not introducing any of the long awaited features modern GPUs are capable of, the choice was made to give programmers what they are really waiting for. And that’s new features now. GL 3.0 takes two important steps to moving open standard graphics forward in a major way. The first is to provide core and ARB extension access to the new and exciting capabilities of hardware. The second is to create a roadmap that allows developers to see what parts of core specifications will be going away in the future, also providing the OpenGL ARB with a way to introduce new features faster.

http://fireuser.com/blog/opengl_30_a_big_step_in_the_right_direction/