Michael Lucas-Smith posted on his blog a list of forward-compatible OpenGL 3.0 constants. This, combined with my list of forward-compatible OpenGL 3.0 entry points, should help people write future-proof OpenGL code.
Michael Lucas-Smith posted on his blog a list of forward-compatible OpenGL 3.0 constants. This, combined with my list of forward-compatible OpenGL 3.0 entry points, should help people write future-proof OpenGL code.
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