Michael Lucas-Smith posted on his blog a list of forward-compatible OpenGL 3.0 constants. This, combined with my list of forward-compatible OpenGL 3.0 entry points, should help people write future-proof OpenGL code.

http://www.cincomsmalltalk.com/userblogs/mls/blogView?showComments=true&printTitle=Forward_compatible_OpenGL_3.0_defines&entry=3398275422

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