GLee is my favorite OpenGL extension “manager” due to its simplicity (2 files to add to your project) and ease of use (just use one of the GLEE extension variables in an if statement, and function pointers are automatically bound).

You better pipe that through your mind
GLee is my favorite OpenGL extension “manager” due to its simplicity (2 files to add to your project) and ease of use (just use one of the GLEE extension variables in an if statement, and function pointers are automatically bound).
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