Archive for the 'Projects' category

projects

Launchpad projects for Riven X and MPQKit

Monday, June 9th, 2008

I have now created a project on Launchpad for Riven X and MPQKit, and pushed the Subversion trunk to Bazaar branches in each project. More on that later, but for now the links:
Riven X in Launchpad
MPQKit in Launchpad

projects

Riven X 0.6

Monday, May 19th, 2008

Riven X 0.6 is now available and is a significant update from 0.5. Major new features include:

Water animation
Cursors
Transitions

In addition, all the important Riven script commands have been implemented, which means most of the engine is now functional, besides what is implemented by external functions (which includes most of the complex puzzles). Of course, a large [...]

projects

Riven X for Mac OS X cancelled; announcing Mobile Riven

Tuesday, April 1st, 2008

The recent introduction of the iPhone SDK got me thinking about the future of Riven X. And I came to the conclusion there was no future for a slideshow on modern desktops. However, plenty of people will want some games on their iPhones, and Riven certainly would be great with that touch UI. So I’m [...]

projects

Riven X 0.5

Saturday, March 15th, 2008

Update: Riven X 0.6 is now available.
Riven X 0.5 is now available. The most important new feature is the edition manager, which will allow owners of the CD edition as well as owners of the various DVD editions to use Riven X. It should be noted that optical disc swapping is not supported yet, which [...]

projects

MPQDraft 1.1

Saturday, March 8th, 2008

MPQDraft 1.1 is now available. This release basically adds proper support for Mach-O PowerPC and Intel programs. The download link is available from the sidebar, or you can update via Sparkle.

projects

DropMPQ 0.7

Thursday, March 6th, 2008

DropMPQ 0.7.1 has been released. It adds support for dropping folders on DropMPQ’s icon in Finder or the Dock.
This is a relatively small but critical update for DropMPQ. The highlights are:

Fixed a bug in MPQKit that caused invalid MPQ archives to be created on Intel Macs.
Added support for the bzip2 compressor and updated the compression [...]

projects

MPQDraft 1.0

Monday, February 11th, 2008

MPQDraft 1.0 is now available, after a ridiculous 6 years of development. This is my second oldest project, second only to MPQKit (and its predecessor, MPQ2K Mac Edition). The highlights are as follows:

Support for patching PowerPC CFM programs on both PowerPC and Intel Macs. Mach-O and Intel support are forthcoming.
MPQ Loader 0.5 only supports Starcraft. [...]

projects

MPQDraft is now working on Intel Macs for CFM applications

Monday, February 4th, 2008

This is probably coming out of the blue, but the renewed interest in StarCraft spurred by the ongoing development of Starcraft 2 has prompted me to take a look at MPQDraft again. As the title indicates, I now have the technology working again on Intel and PowerPC Macs for CFM (that’s Code Fragment Manager, a [...]

projects

Riven X engine variables

Tuesday, January 22nd, 2008

I introduced in Riven X 0.4 arbitrary engine variables. The intent is for them to control various behaviors of the engine as development continues. Engine variables are categorized according to the sub-system they affect, and can have any arbitrary numerical, alphanumeric or boolean values.
At this time, there’s only one category, “rendering”, which contains only one [...]

projects

Riven X 0.4

Sunday, January 20th, 2008

Update: Riven X 0.5 is now available.
There it is at last, a new binary release of Riven X. This new version is of course far beyond the previous release. Some highlights:

Basic hotspots are working (mouse up and mouse down), which means you can walk around the islands, flip switches, push buttons, and so on.
Major improvements [...]