Riven X 0.7d4 is now available. This release introduces preliminary fullscreen support, browsable journals and the journal inventory. See the release notes for more details.
Download Riven X 0.7d4 (5.1 MB).

You better pipe that through your mind
A man’s soul.
Riven X 0.7d4 is now available. This release introduces preliminary fullscreen support, browsable journals and the journal inventory. See the release notes for more details.
Download Riven X 0.7d4 (5.1 MB).
The Riven X and MPQKit Trac wikis are finally back online. Although development has moved to Launchpad, the wikis still contain quite a bit of useful information, as well as milestone planning and open bugs. In particular, the MPQKit wiki has the MPQ format specification page, which is quite complete.
Riven X 0.7d3 is now available. It’s a quick release to address 2 issues:
Grab it now below, from the sidebar or through Sparkle!
So, to be blunt, I screwed up the 0.7d1 release by not reading all the relevant documentation and switching to the new LLVM-GCC 4.2 compiler available in Xcode 3.1. Unfortunately, that compiler will produce applications that will not launch on systems earlier than Leopard (10.5).
I pulled out 0.7d1 from the appcast feed as soon as I found out, but unfortunately, anyone on Tiger who has updated to that release will not be able to use Sparkle to update to 0.7d2, since Riven X won’t launch at all for them. I am terribly sorry for the inconvenience.
Riven X 0.7d2 is available now from the sidebar and the appcast, and should work on Tiger and later.
Download Riven X 0.7d2 (5.29 MB)
I’m releasing Riven X 0.7d1 today with basic support for saving and loading games. This should make testing a little bit easier.
Enjoy!
Download Riven X 0.7d1 (5.05 MB)
I have now created a project on Launchpad for Riven X and MPQKit, and pushed the Subversion trunk to Bazaar branches in each project. More on that later, but for now the links:
Riven X 0.6 is now available and is a significant update from 0.5. Major new features include:
In addition, all the important Riven script commands have been implemented, which means most of the engine is now functional, besides what is implemented by external functions (which includes most of the complex puzzles). Of course, a large number of bugs have been fixed since the previous release as well.
The next release is scheduled for the end of the summer and will focus on implementing a portion of the complex puzzles, as well as saving and loading games.
Update: This was my April Fools entry for 2008. Riven X is still under development for Mac OS X only.
The recent introduction of the iPhone SDK got me thinking about the future of Riven X. And I came to the conclusion there was no future for a slideshow on modern desktops. However, plenty of people will want some games on their iPhones, and Riven certainly would be great with that touch UI. So I’m officially announcing I’m stopping development of Riven X for Mac OS X and will be working exclusively for the iPhone. Expect daily builds in a month or so.
I hope you’re as excited as I am about this. When you solve that puzzle at 4 PM riding the bus home or being jammed in traffic, you won’t have to wait anymore! Just slide that unlock slider, punch the Riven icon and off you go on an adventure.
Tags: aprilfools, iphone, Projects, rivenx
Update: Riven X 0.6 is now available.
Riven X 0.5 is now available. The most important new feature is the edition manager, which will allow owners of the CD edition as well as owners of the various DVD editions to use Riven X. It should be noted that optical disc swapping is not supported yet, which means that CD edition owners should do a full install for the time being. Other changes include performance improvements and a large amount of bug fixes.
There is a number of outstanding issues in this version, namely one that will badly affect single-processor machines (see bug #70). I will try to remedy this in the early 0.6 builds, which will become available through Sparkle.
Riven X 0.6 will be a more interesting releasing focusing on missing engine features, such as transitions, cursors and so forth. For detailed information, see the 0.6 milestone page.