rivenx

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Quick update on Riven X

I realize it’s been a little while since I communicated the status of Riven X, so here’s where things are at right now:

  • The game is fully implemented. Every puzzle works as does the inventory, all the endings are done, the i’s are dotted, the t’s crossed.
  • There is one missing feature from the original game: the flies special effect, seen in many cards on the village island. This will take at least 2 to 3 weeks to implement.
  • Many improvements have been made to the engine which should address some of the currently open bugs.

Once the flies special effect is done, Riven X 0.9 will go out and I will enter the 1.0 development cycle, which will aim at truly polishing the program, fixing as many bugs as possible, testing with a wider audience and preparing the release. I expect this process to take about a month.

So thank you all for your support, it won’t be too long now until you can get your hands on Riven X 1.0.

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Riven X on Twitter

I’ve created a developer diary for Riven X on Twitter at http://twitter.com/rivenx. I’ll be posting there much more frequently than on this blog I think, mostly because I appreciate the short status updates style of communication Twitter excels at.

I am also looking at integrating this blog a little bit better with Twitter. For those of you who want to follow me, check out http://twitter.com/jfroy.

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Riven X 0.8

Update: Riven X 0.8.3 is now available.

Riven X 0.8 is a massive release, with nearly every puzzle in the game implemented and a long list of improvements and bug fixes to the engine. See the release notes for all the details. I know it’s been a long time coming, but I think you will find it to be the strongest, most polished release yet. I’m also hoping it will resolve a number of graphics issues some people have been seeing on older hardware as well as on Intel graphics hardware.

I now turn my attention to a short list of remaining puzzles and core game features to essentially complete the game. This work will be released as Riven X 0.9, which aims to be a completely playable from start to finish version of the game. I expect this work to take around a month and a half. Once Riven X 0.9 is out, I will advertise the beta a little bit more to gather as much feedback as possible to make sure Riven X works great on as many configurations as possible. The 1.0 release cycle will thus focus on polish, bug fixing, interface and installation improvements, packages, and all the things one must do for a final release.

Finally, thank you to all of those who have tested Riven X so far and contributed feedback or bugs. Your help and support is greatly appreciated.

Now go on and give Riven X 0.8 a try!

Download Riven X 0.8.3 (4.0 MiB).

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Riven X 0.7.3 released

Riven X 0.7.3 is now available. It fixes an issue on Tiger where saved games would not be selectable in the open saved game dialog.

Download Riven X 0.7.3 (5.1 MB).

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Riven X 0.7.2 is now available

Riven X 0.7.2 is now available. It fixes a number of critical bugs that were causing crashes. It also addresses problems with the jungle elevator when using the original CD edition. Finally, the Save and Save As… menu items are once again functional.

Download Riven X 0.7.2 (5.1 MB).

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Riven X hot fix release for Tiger

Riven X 0.7.1 is now available through Sparkle and on this site. It addresses a crash-on-launch bug afflicting Tiger users.

Download Riven X 0.7.1 (5.1 MB).

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Riven X 0.7

Riven X 0.7 is now available. This release introduces fully functional implementations of the rebel tunnel and boiler puzzles. In addition, several levers and switches have been made operational throughout the game. Finally, significant engine enhancements have been made. See the release notes for more details.

I’m sorry that it took so long to produce this new version, but the amount of work done on the engine cannot be understated. I feel that, with a few exceptions, I now have a near final engine in terms of functionality. There certainly is room for a lot of optimization, but nevertheless I should now be able to implement the core gameplay puzzles much more rapidly.

The next release of Riven X will focus on exactly that. I will also try to produce more frequent intermediate releases, perhaps every 2 weeks.

I hope you enjoy this new build, and make sure to file bug reports for any issue you encounter!

Download Riven X 0.7 (5.05 MB).

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Quick update on Riven X

Debug text in Riven X

Debug text in Riven X

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Riven X 0.7d4

Riven X 0.7d4 is now available. This release introduces preliminary fullscreen support, browsable journals and the journal inventory. See the release notes for more details.

Download Riven X 0.7d4 (5.1 MB).

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Riven X 0.7d1

I’m releasing Riven X 0.7d1 today with basic support for saving and loading games. This should make testing a little bit easier.

Enjoy!

Download Riven X 0.7d1 (5.05 MB)

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