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From his blog:

The OpenGL BoF went really well, I think. Nobody showed up with torches or pitchforks. Of course, the free beer may have helped. The most useful part of it for me was the mingling period after all the presentations. I talked with quite a few people and, contrary to the /. reports, nobody was furious. Whew!

He also talks about some SIGGRAPH sessions he attended, with links to relevant papers.

Thanks to people like him and Rob Barris diligently working on the OpenGL forums, this whole storm-in-a-glass should be over soon, and we can then start focusing on the new interesting stuff and what’s coming in less than a year.

In my previous entry, I linked to a new post on Timothy Farrar’s blog where links to a few SIGGRAPH ‘08 papers. One of them was written by Dominic Filion and Rob McNaughton of Blizzard Entertainment about certain details of the StarCraft II engine.

This paper is interesting beyond the technical content because Blizzard has not been a frequent source of papers in the computer graphics industry, despite their dominant position. With their involvement in the OpenGL Working Group, is this a sign Blizzard intends to be more active in industry groups and academia? Certainly something to keep track of.

http://ati.amd.com/developer/SIGGRAPH08/Chapter05-Filion-StarCraftII.pdf